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Old Mar 20, 2007, 11:44 PM // 23:44   #21
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Originally Posted by Guardian of the Light
.....no.....no.....no...NO IT CAN'T BE.....that can't be true. ANET SAY IT IS LIES LIES!!!

The low level cap is what I love about this please do not change it!
Actually, I like the low level cap too, and am a little concerned about 100+ levels, or maybe even infinite levels.

I've asked around, and it has always been explained to me that Anet chose a low level cap because they wanted the game to be more about skill (e.g., specific builds). Class distinctions aside, each player has access to the same HP & energy pool, the same attribute point pool, and roughly the same skills (all of which are attainable with a little effort).

Players are encouraged to use these "standard" resources to make the best builds to suit their purpose, whether it be in PvP or PvE. In contrast, people pointed to WoW which has a much higher level cap of 70, and which, because of this, they said indirectly promoted "grinding."

I don't know if that explanation was correct, but it made sense to me, and still does.

I just hope that the game doesn't turn into the WoW grind which I hear so much about, either by direct or indirect intent on Anet's part. I've thoroughly enjoyed GW so far, and trust that Anet will move the game in a direction that doesn't violate the culture and expectations of the GW community.

Last edited by anna; Mar 21, 2007 at 12:07 AM // 00:07..
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Old Mar 20, 2007, 11:45 PM // 23:45   #22
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Gaile care to fill us in about what will happen between the release of EOTN and the 2 year gap till new GW?
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Old Mar 20, 2007, 11:47 PM // 23:47   #23
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Why don't people understand that level cap balance was intended for pvp, geez pvp is so perfect balanced as it is(except for few skills hehe) Anet would never mess that aspect of the game up. So chill people.
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Old Mar 20, 2007, 11:48 PM // 23:48   #24
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GO Anet GO Anet GO Anet weeeeeeee
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Old Mar 20, 2007, 11:49 PM // 23:49   #25
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Thank you Gaile,
As stated in the other thread, for being strait forward and confirming the information from the article. At least I know ahead, I need to start looking for a new game.
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Old Mar 20, 2007, 11:50 PM // 23:50   #26
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Quote:
Originally Posted by dead man ivan
The question now is who do I have to sleep with or kill or bribe or plain old grovel in front of to get in on that Beta!!
Now that's the best question yet! LOL

But I'm not very excited about "Eye of the North" - Never cared much for the underground areas in the current games, especially with the maps that fog over again once you leave the area. Sounds like there's going to be a whole bunch of that - meh.
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Old Mar 20, 2007, 11:51 PM // 23:51   #27
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Originally Posted by Feminist Terrorist
From what is posted about GW2, it will not be the type of game I want. I'm disappointed by the direction the game seems to be going in, and worried about what will happen to GW after this expansion is released.

After reading the summaries, I feel sick to my stomach. I need to go lie down now.
My thoughts exactly? No level cap? That was the main selling point of GW for many people.

My biggest concern is not having your character progress to GW2. Yes, I understand the technicalitys, new game engine etc etc... But that's the only reason why I linked the campaigns to my acount, to create a legacy. I mean, those who play the game for all its worth know what I'm talking about, you create a fictional story and background for your character, even roleplay at times, and then they expect to start it over on a clean slate?

Sure, you have the monument stuff, but I don't play the game to transfer gold and items to the next chapter, I mean... if it's going to be years into the future, there shouldn't even be transfer.

The general idea vocalized from others I've talked to is thumbs down. I'll be like the geek that still plays the original Diablo even though D2 came out.
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Old Mar 20, 2007, 11:51 PM // 23:51   #28
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............>-----V..................
--------^Shark>-------------
.........................................

GW, ill miss yea....well there goes a year of my life....
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Old Mar 20, 2007, 11:52 PM // 23:52   #29
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Default Sigh...It's not that bad!

I really wish that people here and on GWO would quit the crying. What we know atm is nothing more than a set of general facts that may or may not change in the future. I personally think it sounds great. Yes, many things will change, but it's made by the same people who made GW1.

With GWEN, it is the closing of the current commercial guild wars story. You can't say it would never come. I myself thought it would continue longer, but I am more than pleased with the progress they have made, and more than understanding that creating more and more level 1-20 campaigns would become dry. For those of you who will not buy because of the lack of professions, what more can you really ask for? The massive bulk of skills in this game allows for a character to play any desirable role, and making a new prof. would be more work than we should ask for.

The number of skills and armor is only mildly disappointing, but I trust that the rest of the expansion will more than make up for it. It is, in fact, only an expansion. If you think GW is going to die a sudden, tragic death, you are so wrong. It will remain one of the finest out there. Slowly people will some in to an excellent game with everything set up and ready to go, not worried about falling behind with the flow of campaigns.

Guild Wars 2 not ick, which is about the only thing that has been said so far. You do not know yet the outcome of an infinite level cap. They will not make a level 420 stronger than a level 30. They may look cooler or have more skill points. Big deal. And for the love of God and all that is good in life, DO NOT COMPARE IT TO WOW!!! WoW is just another MMO on the market. In fact, their setup is so typical and unoriginal that it is considered the standard for an MMO.

So what if GW is becoming more of one? I am more than positive that it will take all of the best parts of typical MMO's and all of the best parts of GW and make a game that will shake the market.

I say great job Arenanet. Keep up the great work, and I can't wait to see what you have in store for us.
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Old Mar 20, 2007, 11:52 PM // 23:52   #30
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Even though GW2 will be an entirely new game, I hope they'll bring some of the basics from GW1.

1)Max armor with no level requirement to use
2)Max weapons with no level requirement to use (only attribute requirements)
3)Quick and easy leveling. After you reach lvl15 it will only take 15k xp to reach the next level and to receive skill points (keep 15k as the xp cap).
4)Since it's an open world, keep the assigned drops system.
5)Please don't add blacksmiths to repair items if they are going to be broken. Never liked the concept of repairing and broken items in mmorpg's >_>

Last edited by Sai of Winter; Mar 20, 2007 at 11:59 PM // 23:59..
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Old Mar 20, 2007, 11:52 PM // 23:52   #31
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Interesting piece, and I thank Liquid Steel for sharing the information that a lot of us have been waiting for. I'm sure that some of this stuff will be answered when I actually get to read the article in April, or may have been posted already, but I was wondering if someone, or even Gaile, could answer a few of these. I'm not really going to touch on GW2 because, at this stage in the game, it's still all speculation with the exception of the highlights that have been posted.

1. I've seen it insinuated here that GW:EN is going to be the last 'expansion' of GW1. While I like the idea of not adding any more classes in lieu of focusing on what's already out there, is it indeed true that this is it - For +2 years, there will be nothing more than weekend and holiday events to look forward to in GW1?

2. Will there be an open BETA, or a world preview event for GW:EN? If so, is there an approximate timeframe as to when we could expect to see either occur?

3. When James Phinney says that there's going to be extended character development past lvl 20, could you expand on that a little bit? Are we talking about titles based on XP points, etc?

4. Because these catacombs supposedly extend all over the three main continents, will you need to have all three prior campaigns to play this expansion to its fullest?

5. This is a follow-up to #1, but because you're abandoning the Campaign-style format in favor of Expansions, does this mean we could expect to see skills for Faction characters, like Assassins and Rits, in Lion's Arch?

6. Anet now has three campaigns worth of experience to work from, and all the associated flames and kudos to prove it. Are there any specific problems or successes that C4 will address or build on?

7. In GW:EN, will we finally know where and why "Charr sez Rawr!"?

That's all that I can think of right now.
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Old Mar 20, 2007, 11:53 PM // 23:53   #32
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I would even be satisfied with Anet just giving some type of benefit for previous achievements, such as I don't know some type of exchange rate for the value of things you accumulated or titles you achieved, it would simply end a lot of their problems with people being pissed about "wasting time" so to speak (even though a lot of people had a lot of fun).
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Old Mar 20, 2007, 11:53 PM // 23:53   #33
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This both thrills me and scares me at the same time...

There's a reason I'm a GW player and not a WOW player.
With GW2 it seems it's coming a hell of a lot closer to WOW (which I did not like!)
Namely because of the "unneccessary" grind : spawn killing for 2 hours for a stupid drop is not fun.

But Anet has excelled my expectations in nearly all aspects of GW1 and I will have faith until we know a lot more at a later date.
Regardless if there's no monthly fee's I'll be a customer for the first of the GW2 installments anyway.

PS - Learn from GW1 and implement an auction house from the start..... pretty please! This for me has been the biggest letdown in GW1..... but I still luv's ya Anet! - give me every reason to have 3 GW2 accounts like I do with GW1!!!!
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Old Mar 20, 2007, 11:54 PM // 23:54   #34
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I just wanted to say that I think that Anet is doing a great job.
Give them some support. I mean they did make the game that you all love. So give them a break. See it all out until you make a opinion.
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Old Mar 20, 2007, 11:55 PM // 23:55   #35
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Quote:
Originally Posted by Blackest Rose
Namely because of the "unneccessary" grind : spawn killing for 2 hours for a stupid drop is not fun.
Yes, exactly unnecessary grind to do certain things, key word unnecessary, meaning you are not forced to do it!
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Old Mar 20, 2007, 11:55 PM // 23:55   #36
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Quote:
Originally Posted by Gaile Gray
I really don't see how having a higher level cap equates to "grinding." Seriously -- I've played games with caps, without caps, with caps that the devs raised over the years, and everything in between.

As a gamer, I think I sort of like the ability to get higher numbers, even if it only shows my investment, my time spent in the game. Now, surely it's true that someone may have lots of lower-level characters, and that player may have achieved more and know more about the game than a player with a single high-level character. It's not, in my opinion, anything like, "My level 50 is 'better' than your level 20." Or, "I'm all that because I was the first to reach Level X."

I just sort of like that feeling of having been around for a while, or "veterancy." It sort of ties in with how much I like the Divine Aura, and the birthday presents, and the first year's Halloween items and with the fact they're only owned by those of us who were here, 'way back then. Each of those things seem to show a history, and for some, that's a very cool thing.
Gaile, could you please clarify how level will be related to attributes?

As it stands now, you can reach level 20 naturally by following the storyline and completing two 15 attribute quests. Additional experience over level 20 does not add more attribute points. Having a limited number of attribute points (200) and limited number of skills (8) at a time is the aspect of GW I really enjoy. Since all players can easily acquire level 20 and all attribute points, the only difference between two players is their skill. However, if you have level 100 player that had a luxury to grind several hours a day with many more attribute points than level 20 player, the player with higher level will be better just because s/he spent more time playing the game. If level will be only an indicator of experience, then I am all for it, but if high level characters will have significantly better abilities compared to low level characters, a player that grinded more will be better than a player with better skill.
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Old Mar 20, 2007, 11:55 PM // 23:55   #37
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Quote:
Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.
Levels will therefore affect your combat abilities.

Welcome to Grind Wars.
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Old Mar 20, 2007, 11:56 PM // 23:56   #38
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Guys, you're blowing this out of the water way too early!

Sure they may be removing a level cap, but I really don't see Arena.net as capable of making JUST ANOTHER MMORPG. I'm sure whatever they come out with will be MUCH better.

Stop worrying, I doubt they'll disapoint.
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Old Mar 20, 2007, 11:56 PM // 23:56   #39
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will GW2 have tradeskillz??!!!?!??!?!!!
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Old Mar 20, 2007, 11:57 PM // 23:57   #40
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so WOW with no monthy fees ??... well i guess its going to be grind focus...
i might have to only focus on 1 char now =( instead of a variety.
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Last edited by Mercury Angel; Mar 31, 2007 at 03:23 AM // 03:23..
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